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| #include <stdio.h> #include <time.h> #include <stdlib.h> const int N = 20; const int M = 10;
struct chain { int key; struct chain *next; };
void init_bucket(struct chain a[], int n) { int i = 0; for(; i < n; i++) { a[i].key = i * 10; a[i].next = NULL; } }
int * generate(int a[], int n) { int i; for(i = 0; i < n; i++) { a[i] = 0; } time_t t; srand((unsigned)time(&t));
for(i = 0; i < n; i++) { a[i] = rand() % 100; } return a; }
void print_array(int *a, int n) { int i = 0; while(i < n) { printf("%4d", a[i]); i++; } printf("\n"); }
void print_bucket(struct chain a[], int n) { int i = 0; for(; i < n; i++) { printf("%4d", a[i].key); } printf("\n"); }
void insertChain(struct chain node, struct chain *newNode) { if(node.next == NULL) { node.next = newNode; } else { struct chain *p = node.next; struct chain *q = p; while(p->key < newNode->key) {
q = p; p = p->next; } newNode->next = q->next; q->next = newNode;
} }
void print_keys(struct chain a[], int n) { int i = 0; for(; i < n; i++) { if(a[i].next != NULL) { struct chain *p = a[i].next; while(p->next != NULL) { printf("%4d", p->key); p = p->next; } printf("%4d", p->key); } } }
void insert_bucket(struct chain a[], int *keys, int n) { int i = 0; for(; i < n; i++) { struct chain *newNode = (struct chain *)malloc(sizeof(struct chain)); newNode->key = keys[i]; newNode->next = NULL;
struct chain *node = &a[keys[i] / 10];
if(node->next == NULL) { node->next = newNode; } else { struct chain *p = node->next; struct chain *q = p; while((p->key <= newNode->key) && (p->next != NULL)) {
q = p; p = p->next; } newNode->next = q->next; q->next = newNode; } } }
int main() { struct chain heads[M]; init_bucket(heads, M); printf("bucket: "); print_bucket(heads, M);
int keys[N]; generate(keys,N); printf("numbers:"); print_array(keys, N);
insert_bucket(heads, keys, N); printf("ordered:"); print_keys(heads, M); printf("\n"); return 0; }
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